Website powered by

Stargazer's Hideout (Environment Art)

"A stargazer's house, away from civilization. They're not fond of cleaning up and prefers to look at stars all night."

An environment art project that took around 2 months to complete. I've made some minor mistakes in the 3D models, but I've learned how to deal with them for my future projects. All of the models you can see here were modeled and textured by myself, except for the rocks and floor outside the house (it belongs to the Canyon pack in Quixel). The models were created in Maya, reimported to Marmoset to smoothen the models, and then textured in Substance Painter. Lastly, the models were imported into UE5 to be arranged and lit.

Whole Scene shot (Rendered in UE 5)

Whole Scene shot (Rendered in UE 5)

Video of the set (rendered in UE5)

Exterior shot

Exterior shot

Interior shot

Interior shot

Kitchen shot

Kitchen shot

Living Area shot

Living Area shot

Bedroom shot

Bedroom shot

View from the bedroom shot

View from the bedroom shot

Shot from the coffee table

Shot from the coffee table

A reference I created as a guide for the whole project, from the overall layout to the props.

A reference I created as a guide for the whole project, from the overall layout to the props.

Main House (Marmoset Viewer)

Telescope (Marmoset Viewer)

Belongings etc. (Marmoset Viewer)

Living Room (Marmoset Viewer)

Kitchen (Marmoset Viewer)

Bedroom (Marmoset Viewer)

Wireframe Exterior (reuploaded in Marmoset)

Wireframe Exterior (reuploaded in Marmoset)

Wireframe Living Room

Wireframe Living Room

Wireframe Kitchen

Wireframe Kitchen

Wireframe Bedroom

Wireframe Bedroom

Main House (UV Unwrap)

Main House (UV Unwrap)

Kitchen Cabinets (UV Unwrap) It was exported with triangles because it was having display errors in UE5

Kitchen Cabinets (UV Unwrap) It was exported with triangles because it was having display errors in UE5

Kitchen Sink (UV Unwrap)

Kitchen Sink (UV Unwrap)

Kitchen Dining Table (UV Unwrap) Has a lot of polygons since this was also the model's high-poly bake when smoothened.

Kitchen Dining Table (UV Unwrap) Has a lot of polygons since this was also the model's high-poly bake when smoothened.

Kitchen Arch (UV Unwrap)

Kitchen Arch (UV Unwrap)

Bed Frame (UV Unwrap) Base model before it was converted into triangles by UE.

Bed Frame (UV Unwrap) Base model before it was converted into triangles by UE.

Coffee Table (UV Unwrap)

Coffee Table (UV Unwrap)

Couch with Pillows (UV Unwrap)

Couch with Pillows (UV Unwrap)

Telescope (UV Unwrap) It was also the high-poly bake model when smoothened. Will avoid this in future projects.

Telescope (UV Unwrap) It was also the high-poly bake model when smoothened. Will avoid this in future projects.

Plant (UV Unwrap) The leaves are simple planes using Opacity maps.

Plant (UV Unwrap) The leaves are simple planes using Opacity maps.